Based on the Japanese version of the game by DMM Games.
The gamerip does not include short versions of tracks and live tracks.
I think the size will be reduced in the future; I’ll change the format to AAC FDK or something else, but not Lossless.
Okay, guys, I've been working a bit with the track lengths. Most of the original files are repeating. For example, a track plays for 14 minutes, but in reality, the music is only 7 minutes long.
I've also removed the preview versions of the tracks and those that last 0 seconds.
These files are so quiet that they require the user to go in and amplify them to a decent level. IMHO, they should either be released as a raw game rip (in that lossy 32-bit format that's impossible for most players to handle) or properly amplified/looped by someone beforehand and released as FLAC/AAC/whatever.
Yes, thank you. I listened to some of the files and I know they're a bit quiet. I decided to leave the audio files at their original volume, but I don't think I should have done that. I was assuming that people might have their own idea of what constitutes a normal volume. In the next update, I'll try increasing the volume of the audio files by first unpacking the FLAC files into WAV and increasing the volume by 1 - 1,5 decibels.
If you're interested, here's the update roadmap.
1. TYPE-MOON Collection
2. Yuki Kajiura Discography (the credits are a bit of a question, of course). But I didn't even get the LIVE material from nyaa.raphtalia-al.ru back in the day.
3. Sawano Discography
4. From here, updates to other collections and the creation of the Gryphline Music Collection will begin.
So, did anything interesting come out with Uma Musume, or is it all just a volume issue?
Comments - 5
motbob
Neverdark (uploader)
LykaRumi
SomaHeir
Neverdark (uploader)